Samurai: Game of Politics and Warfare in Feudal Japan
1978
Designed by Dan Campagna
Published by Battleline, The Avalon Hill Game Co
boxyou timeth th century japan exact objective exalt title quotshogunquot quotshogunquot right enforce emperor real ruler japansamurai allow control japan medieval japan central government emperor dissolve powerless figurehead clan compete control country clan similar noble house europe leader equivalent medieval duke baron count like formldable samurai warrior clan wage endless war major island japanese archipelagoconcept play player control clan lord lord province represent personal quotfiefquot home additional holding troop title ship castle provincesthe game play turn represent pace historical event run month year turn move conduct mapboard portray major island japanthe playing piece allinclude samurai lords clan control marker holding title counter troop garrison explain easyshy tofollow prose page rule foldermany game excellent game player samurai suitable begin intermedlate play plenty optional rule strategic option expert hardcore powerpolitics fanatic special rule create nearly quotperpetualquot game represent tho true ebb flow japanese feudal confilct samurai include variety play aid learning play game truly effortless task rule manual contain historical background designer note offer player flavor authenticity medieval conflict age quotshogunquot strugglesbgg descriptionsamurai game warfare politic feudal japan aim game gain title quotshogunquot game end shogun player gain control imperial article scatter mapboard emperor heir imperial regalia kyoto castleplaye piece samurai lord house lord home province provide troop additional troop add office province castle etc
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