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Max Roll

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Max Roll

Max Roll

2003

Designed by Kevin Teague, John Weismiller

Published by (Self-Published)

Mechanics
Description

From the Box: "Have you ever had a few minutes between games or between turns in a long game and needed something to do? This is just the game for you. Get your friends and play this simple, fast, real-time game of pattern recognition. You can adjust the level of difficulty to suit the time available and skill of those involved. A few of the hundreds of variants are supplied with the game. Contents: 1 Playing mat with inscribed scoring and example patterns. 1 Set of the required dice [each player needs own set]. 1 Instruction sheet. "

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Game data sourced from BoardGameGeek, used under their API terms.