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Prodiability

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Prodiability

Prodiability

1997

Designed by Lisa Garrity

Published by (Looking for a publisher)

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Description

Educational game for first year law students. The game helps to recognize and identify the elements and causes of action associated with Product Liability Law The object of the game is: Land on each element of a cause of action in the chosen path. Articulate that element based on a superior knowledge of products liability. Satisfy each element of the cause of action to get the case to the jury before any other competing player satisfies the above conditions. Win the case for the plaintiff so they can collect the money in the "kitty". Contents: Game board 7 playing tokens, each a different color A six sided die 1 stack of Chance cards 1 stack of Defense cards 1 stack of Jury cards 7 case folders each containing one fact card Elements cards for each of the cause of action paths Element Vault (styrofoam card holder) Stack of money

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Game data sourced from BoardGameGeek, used under their API terms.