Horse Sense
1996
Designed by Diana Jones, James White
Published by (Looking for a publisher)
The game is designed for veterinary students in the clinical, applied phase of their training after completing the theoretical component of their course. The goal of the game is to help students practice the process of solving diagnostic challenges by using previously learned information. The game accomplishes several purposes simultaneously. Students recall and review information, correct their misconceptions, and solve problems. The first player to have two horse tiles covering his or her horse icons next to the four category pictures on the board wins. Contents: One playing board Question cards in a card box Magnetic client markers: - 8 patrolmen on bay Morgan horses, - 8 farmers with Appaloosas, - 8 rodeo riders on Mustangs, - and 8 jockeys on Thoroughbreds. Magnetic horse tiles: - 8 bay draft horse tiles - 8 paint foal tiles - 8 bay Thoroughbred tiles - 8 brown Tennessee Walking horse tiles One call bell One die (optional)
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Game data sourced from BoardGameGeek, used under their API terms.
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