Hänsel und Gretel
1984
Designed by Walter Wolf Windisch
Published by Fagus
Categories
Mechanics
Description
H nsel and Gretel have to move around the gingerbread house and over a bridge to get home. The witch has to catch H nsel and get back to her house; if Gretel catches her in the meantime, the kids win. If the kids manage to reach the bridge, they also win. Movement is determined by dice. With three players, one plays H nsel, one Gretel and one the witch; with two players, one of them moves both H nsel and Gretel. The game is equipped with beautiful materials; trees, a house, etc., which can be set up any way the players like.
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Game data sourced from BoardGameGeek, used under their API terms.
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