5150: The Negotiating Game
1997
Designed by Susan Myrland
Published by (Looking for a publisher)
The game is designed for adults who would like to learn and practice negotiation skills and techniques. Players are part of a team that is trying to get a product to market. Each player has a different role (CEO, Content Expert, Creative Director, Union Boss, etc.) with different, often conflicting, priorities. As they move through different phases -- conducting research, designing the product, creating a prototype, production, and marketing -- players have two minutes per phase to agree on a course of action. If they cannot reach a majority vote, everybody loses. The name "5150" refers to the nature of negotiating, and is also a term used by California law enforcement as code for someone who is crazy. Contents: Game board 3 Situation Cards 9 Role Cards 15 Event Cards Chips 1 Die Timer
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Game data sourced from BoardGameGeek, used under their API terms.
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