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Electronic Detective

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Electronic Detective

Electronic Detective

1979

Designed by Phil Orbanes Sr., Julius Cooper

Published by Arxon, Arxon, Ideal, Ideal

Description

The ultimate "Who-Done-It" game, where 1-4 players combine human deductive reasoning with advanced computer logic to solve over 130,000 totally different murder mysteries. Bang! Bang! Shots ring out in the big city. A body lies alone at the docks. The funeral dirge sounds. 19 colorful characters at the scene of the crime flee to other parts of town. As one of the private eyes assigned to the case, you must interrogate these suspects. Players compete, using logic and deduction, to be first to identify the murderer. Features Each suspect card contains different questions you may ask to obtain vital information which will help you deduce the identity of the murderer. The computer becomes the suspects, as you grill them one by one. You have the questions and it has the answers. Get careless and you ll ask for useless information. Ask a smart question and you ll have a key fact in a flash! Electronic Display (light-emitting diodes) shows you the answers. Your case fact sheet helps you study and weigh the suspects statements, and logically follow the tangled web of evidence. Now you re ready to make an accusation. If you re correct the sirens sound. If not…Bang! Bang! The next victim is you and you re out of the game! In its powerful microcomputer brain electronic detective has all the suspects alibis, plus key clues pertaining to the dastardly deed. Its electronic I.Q. is at your fingertips! You may recheck clues at any time using the computer s electronic memory bank. Gun shots, police sirens, and the funeral dirge are all part of the game s play. May be played at 3 different levels: Gumshoe, Sleuth, or Master Detective. Automatically switches off after game play is completed. Battery operated - 6 AA – you can play it anywhere.

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Game data sourced from BoardGameGeek, used under their API terms.