Guadalcanal
1966
Designed by Lindsley Schutz, Larry Pinsky
Published by The Avalon Hill Game Co
guadalcanal hex base simulation land battle guadalcanal august january battalionsize unit map scale approximately mile hex naval aerial combat surround guadalcanal assume historical result historical reinforcement availablethe quotbasic gamequot introduce component map board unit counter victory condition movement zone control combatthe quottournament gamequot effect different terrain type reduction unit combat wholesale elimination range artillery fire pointbase victory conditionsthe quotoptional rulesquot introduce hide movement supply rule different range different artillery unit base historical composition withdraw unit island specialized capability amphibious tractor engineer unit record step reduction keep paper record reduce unit anzio record hide movement keep paper screen hide player view opponent force midwaythe game victory condition basic game united states win japanese unable hold henderson field consecutive turn september november turn inclusive game end november turn tournament game extend january turn pointbase victory determine base point award eliminate enemy combat factor occupy henderson field japanese have henderson field range artillery unitsavalon hill discontinue game assign complexity rating avalon hill general volume number avalon hill assign game follow characteristic play time hour play balance complexity complex beginner poor playbymail poor suggestion use optional rulesthe rule revise small extent second printing june change describe avalon hill general volume number
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