Komm in den Zaubergarten
1986
Designed by Björn Hölle
Published by F.X. Schmid
Categories
Mechanics
Description
Twelve tiles are placed on the game map. Each tile depicts the same intersection of routes. On the back side, however, there are different routes. When a player reaches a red field (which is on each tile), he or she can shift and/or turn any empty tile, thus changing the labyrinth of paths. The first player to move all three of his/her playing pieces to a target area is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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