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Terrain Game

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Terrain Game

Terrain Game

1997

Designed by Gary R. Winfield

Published by Games with a Twist

Categories
Mechanics
Description

Using magnificent wooden hex-cylinders of varying sizes, player construct the board each time it is played, and the playing surface ends up being a mountainous terrain. Players use dice to determine movement points as well as weather, which makes the movement points more or less efficient. The object of the game is to move your little mountain climbing pawn through either one or two points, which are placed by your opponents. You can only go up or down a certain number of levels in one step, and each hex only has three points from which to exit to the next hex.

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Game data sourced from BoardGameGeek, used under their API terms.