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Let's Catch the Lion!

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Let's Catch the Lion!

Let's Catch the Lion!

2008

Designed by Madoka Kitao

Published by MINDOK, Nekomado, Magpie (Korean Co), Benesse, Magpie (Korean Co), Swan Panasia Co., Ltd., Gentosha Education, Mindok, Swan Panasia Co., Ltd., Wanted Games, Egmont Polska, Japon Brand, AURUM, Inc., MARUKAWA CONFECTIONERY CO., LTD., Egmont Polska, LPSA, Nekomado, nestorgames, nestorgames, Gentosha Education, Japon Brand, AURUM, Inc., EiSystem, Ginbis, pieco design

Description

どうぶつしょうぎ - Let's Catch the Lion! (a.k.a. Dōbutsu Shōgi, which means "animal shogi") is a simple version of Shogi. Both players have only four pieces – chick, giraffe, elephant and lion – and they're trying to either catch the opponent's lion or move their own lion to the other side. The board is just 3 4 squares, so the game is rather short, aimed mostly at getting children interested in Shogi – but even if you're an adult, the game is enjoyable. As for how to play: The giraffe moves like a rook, but moves only one space. The elephant moves like a bishop, but moves only one space. (Interestingly, in Xiangqi and Tamerlane Chess, the elephant moves precisely two spaces diagonally.) The chick is directly analogous to the pawn/soldier of Shogi, and is promoted to a full-grown chicken, equivalent to the gold general in Shogi. The lion is analogous to a king, except that he can win essentially by promoting, as long as it doesn't leave him in check. Even on this 3 4 board, you are still able to drop in pieces that you captured from your opponent! Unlike in Shogi, you can drop a chick for mate or have two chicks in a column.

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Game data sourced from BoardGameGeek, used under their API terms.