Board Game Directory

Coral Sea: Campaign Commander Series

← Back to Board Games
Coral Sea: Campaign Commander Series
Rank #10522

Coral Sea: Campaign Commander Series

2010

Designed by Francisco Ronco

Published by Kokusai-Tsushin Co., Ltd. (国際通信社), Bellica Third Generation

Rating
7.2
Weight
2.6/5
Description

campaign commander volume ii coral seacoral sea new volume campaign commander series simulate campaign south sea pacific spring spring japanese expansion reach limit archipelago solomon island new guinea japanese initial force army south sea begin expand reduce boundary australian defense base rabaul logistic center japanese control zonethe navalair battle coral sea hard blow japanese force soho light aircraft carrier sink amphibious invasion force destine port moresby return rabaul fulfil mission imperial force try port moresby ground assault extend way solomon island create air basis observation station archipelagothe japanese force threaten naval communication united states australia response ally reinforce australia new caledonia zone look opportunity counterattack stop imperial tide extend region return australia veteran unit middle east allow ally initiate offensive papuanew guinea bloody month result allied recovery enclave buna gona north coast new guineain solomon island north american counterattack begin august th lead lasting bloody campaign february successive attack counterattack side result guadalcanal island american hand addition ground force region see use air naval operation navy accomplish herculean task support respective ground force supply importance noticeable air attack navy numerous expensive life plane ship period battle sea bismarck result allied air supremacy regionthe japanese imperial navy base island truk raid region support small naval force south sea eventually japanese yield initiative ally region exhaust resource fight front ally exhaust japanese offensive prepare offensivethe game develop operational scale ndash areabase map scale design player run japanese force allied force game last approximately hour use sided system handle mechanic play card counter player use troop resource obtain victory point eliminate enemy force occupy city map card drive game card bring event influence battle secure reinforcement provide resource carry fightin beginning game japanese player initiative expand map secure victory point ally player defensive strength force game progress advantage opportunity inflict damage advance japanese force island guadalcanal crucial game develop result action papuanew guinea japanese player face historical dilemma concentrate take solomon island papua simultaneously allied player patient force opponent extend accumulate force commit lethal offensive force empire rise sun check like game series rule simple straight forward objective create game interactive offer player pleasant creative experience aim solid game player time space leave game setup place long period play

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →