Lilly the Witch
2009
Designed by Andreas Zimmermann
Published by HUCH!
12 playing pieces with different symbols on front and back are laid out in 4 quartes of the playing area. One player takes the Hektor figure. The other players try to memorize the symbols (6 different). Then they close their eyes. Hektor flips one playing piece and the other players open their eyes again. Now they try to find out, which piece was flipped. The one who detects the piece first AND can tell which symbol is on the back, earns the piece nad will be the new Hektor for the next round. A new piece is laid out. To win the game, you must collect 5 pieces.
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Game data sourced from BoardGameGeek, used under their API terms.
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