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ZÈRTZ

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ZÈRTZ

ZÈRTZ

1999

Designed by Kris Burm

Published by Rebel Sp. z o.o., Don & Co., Schmidt Spiele, Rio Grande Games, Smart Toys and Games, Inc., Rebel Sp. z o.o., Rio Grande Games, Schmidt Spiele, HUCH!, HUCH!, Smart Toys and Games, Inc., Don & Co.

Description

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.

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Game data sourced from BoardGameGeek, used under their API terms.

How to Play