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Wellington's Victory: Battle of Waterloo Game – June 18th, 1815

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Wellington's Victory: Battle of Waterloo Game – June 18th, 1815
Rank #6531

Wellington's Victory: Battle of Waterloo Game – June 18th, 1815

1976

Designed by Frank Davis

Published by TSR, SPI (Simulations Publications, Inc.)

Rating
7.2
Weight
4.2/5
Description

flatpack editionwellington victory battle waterloo fourcolor rdquo x rdquo contour map section innovative fire shock combat mechanic line column square skirmish cavalry formation hougomont la haye sainte plancenoit scenario gameturn grand battle scenariowellington victory grand tactical simulation battle waterloo occur june minor crossroad south brussels belgium battle mark encounter historys tow renowned general sir arthur wellesley duke wellington napoleon bonaparte emperor france brutal daylong french assault british hold ridge bring wellington army brink defeat later afternoon arrival wellington ally tip odd decisively french napoleon choose stake empire outcome final attack trust troop ndash imperial guard wellington victory play innovative game map compose rdquo x rdquo map section significant difference ground contour differentiate color distinct contour level depict map extremely accurate survey battle field terrain feature include hougomont la haye sainte farm dwelling wood orchard stream pond raise sink roadseach french prussian anglodutch combat command unit fully identify battalion regiment brigade division corps designation numerical game value differentiate unit strength effectiveness mobilitythe game utilize minute gameturn mapsheet hex represent distance yard strength point represent infantry cavalry troop gun howitzer artillery battery gameturn employ unique asymmetrical sequence play player alternately participate series phase cover activity include execution chain command mechanic activate commit reserve formation initiate cavalry charge rally disorder route unit execute face formation change include repertoire infantry formation column line square open order skirmish formation regular grand tactical movement finally execute artillery small arm fire infantry cavalry shock commandthe fire shock combat mechanic decide battle design yield realistic result sacrifice playability fire resolution require arithmetic calculation unit fire separately relative firepower table resolve fire combat new type crt directly interrelate strength formation quality firing unit formation terrain cover employ defend unit shock combat table unique employ ldquooddsrdquo comparison account troop strength difference attacker defender ldquodifferentialrdquo comparison account qualitative difference oppose force loss record directly map place strength marker unit suffer casualty result fire shock combat general shock combat depict ldquomorale showdownrdquo useful gain ground inflict casualtiesmorale napoleon deem time important numerical strength battlefield accurately account effectiveness rating assign infantry battalion cavalry regiment artillery battery crewbuyer guide wellington victorythe follow rating base playerreplie survey conduct strategy amp tactic magazine rating bad good scale average rating historical game print acceptability complexityacceptability rating new gamecomplexity rate e avg play time hrs e ldquoacceptabilityrdquo depend lot historical period interest ldquocomplexityrdquo rating game example monopoly ndash afrika korps ndash diplomacy ndash france ndash panzerblitz ndash game average hour play time

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