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Double Trouble

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Double Trouble

Double Trouble

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Designed by Rafael Swiniarski, Javier Nieto Cano

Published by (Looking for a publisher)

Description

Feel the vibe of Joy City as the ultimate invitation to THE CLUB is yours. Now, complete your TASKS and beat the others to get there first. As you go, you must balance your JOY to stay on the fast track, while avoiding DOUBLE TROUBLE, which slows you down. There will be twists and turns along the way, but you can use CHANCE cards, outsmart all, and claim the dance floor for the win! Join the thrill and have fun! ✼ GAMEPLAY ✼ Experience a modular tactical race that reinvents the classic 'pick-up and deliver' genre with a push-your-luck movement system. DOUBLE TROUBLE challenges players to optimise their JOY tokens to scale their movement range. Players must carefully manage the DOUBLE TROUBLE threshold that can jeopardise a lead in the final sprint. The game features a high-interaction JOY Maker piece that functions as a community-controlled obstacle and a modular 5x5 grid ensures no two city layouts are the same. The game rewards those who can adapt their strategy to shifting board states. Success depends on both luck and how you manage your momentum. You face a constant choice: Will you burn through the city at top speed and risk DOUBLE TROUBLE? Or do you adopt a more calculated strategy by smartly utilising METRO shortcuts and Lake-side CHANCE cards? Check out the videos. One for the story and the other to help you understand the mechanics and how to play. —description from the designer

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Game data sourced from BoardGameGeek, used under their API terms.