Dead Channels
2026
Designed by Daniel Newman
Published by New Mill Industries
Digging around in your uncle s creepy basement, you find an old wood-paneled television set. You turn it on but it doesn t seem to get any reception, just a blank red screen. You turn a knob and the screen turns blue. You smack the side and get static. You turn the knob and it s still static, but in a different pattern. So weird. You turn it off and go to unplug it from the wall…but…it wasn t plugged in? You hear a menacing laugh just before you hear a door slam and the lights go out. Dead Channels is a trick taking game, but one that oscillates between Must-Follow and Must-Not-Follow. Players also will need to shift the direction they splay their cards as the mode of play shifts. The goal is to win exactly 2 tricks at 4 players (or exactly 3 tricks at 3 players). Deviations from that goal will be rewarded with points. Points are bad. The player with the least points after 4 hands (or 3 hands at 3 players) is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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