Memoett
2026
Designed by Christoph Reiser
Published by Piatnik
Twelve animal families are waiting for their happy ending. They ve lost sight of each other and want to be reunited. Depending on the game variant, the memory tiles are shuffled well and placed face down in a grid. In the easier version, the starting tiles of each animal family – the ones showing exactly one animal – are sorted out beforehand and distributed to the players. This way, everyone already knows at the beginning which animals they are looking for. Now the game begins: The youngest player starts and flips over any tile. If it shows an animal that belongs to one of their families, and it also has the correct number of birds, fish, and other creatures on it – increasing from one to four – they may place it on the corresponding stack and immediately take another turn. If that s not the case, the tile is turned face down again and the next player continues. Whoever completes all their animal families first wins and ends the game. In the more challenging variant, the animal families are not assigned. The goal is again to find all four tiles of a species in the correct order and stack them. Whoever finds the fourth and final animal may take the entire family and scores a point. Once all families have been reunited, the player with the most stacks in front of them wins. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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