A Life
2027
Designed by Stefan Freund
Published by Skellig Games
In A Life 2-4 players play through a lifetime. From birth to old age, players choose which experiences their characters will have. In doing so, they collect resources such as knowledge, experience, dreams, and money, which they need to develop experiences. In addition, the experiences determine the inner values of the characters, which determine which resources each player receives victory points for at the end of their life. So it is not the richest, smartest, or most successful who wins, but the one who has lived their life best according to their values. —description from the publisher
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Game data sourced from BoardGameGeek, used under their API terms.
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