A·NI·MA·LES Sabana
2025
Designed by Aida Márquez Bonet
Published by Falomir Juegos
In A NI MA LES Sabana, you venture into the savanna to discover and capture animals by correctly forming their names using syllable cards. It s a fast-paced and highly accessible game where you ll need to stay alert and react quickly. In each turn, cards are revealed and you must find a way to complete the name of an animal before anyone else. If you succeed, you keep that animal. It may seem easy… but you ll need memory, mental agility, and a bit of speed to get ahead of the other players. Games are quick, dynamic, and full of fun moments. It s also an ideal game for the classroom and for early readers, as it helps reinforce syllabic awareness and vocabulary in a playful way. You win if you manage to collect more animals than anyone else, proving you have the sharpest eye… and the fastest mind in the savanna. —description from the designer
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic9489506.jpg&w=1440&q=75)