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Antares: Planetfall

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Antares: Planetfall

Antares: Planetfall

2022

Designed by Christopher Wiley

Published by Ringstrue Games

Description

In the 3rd solar month of the year 2319, the abandoned merchant vessel Antares drifted inside Earth s orbit, and impacted with the planet. During the ship s entry into the atmosphere the United Military Force tracked the incoming vessel s trajectory to a location in the planet s northern hemisphere. A U.M.F. Marine tactical squad was dispatched under strict engagement protocols. There was very little information regarding the condition of the ship, or if anyone, or anything, had survived the entry, and impact with the surface. The ship had come down in a medium density habitat sector, and it was assumed there would be massive casualties. Three fireteams were assembled and dropped into the Theatre of Operations. Their orders were to establish a sensor array perimeter around the impact site, recon all structures (including the Antares wreckage), rescue any survivors, and to eliminate any hostiles . All official reports have been marked black ops , and there is limited intel regarding the events of the operation. This is the available event record of the fireteams mission to lock down the Antares crash site. Antares: Planetfall is the third game in the series. Telling the final(?) chapter of the story of the doomed ship Antares, and its alien cargo. Game experience** Define** the Theatre of Operations. Lay out the Terrain cards in a grid to create the play area. A 5x5 grid works well for your first play through. A 5x5 grid will leave you with a few extra blank Terrain Cards. Suggestions for your first game are: - Place the Antares Wreck in the center of your grid - Place the 4 Sensor Array cards orthogonally around the wreck - Place the 3 Staging Area cards along the perimeter of the grid Choose** your Fireteams by selecting one side from each of the 9 Marine cards. Each Marine is either a Rifleman, Medic, or Demolitions Expert, and their inventory slots will reflect this. Assign three Marines in a collumn (lowest number at the top, highest at the bottom) to each Fireteam, represented by their Insignia Card. Each Fireteam will have a Max Ammo Count basd on their inventory. You may assign Maines with Med-Kit, Burn Box, or open slots Inventory Items. Explore** the Theatre of Operations. Move your Fireteams across the Theatre grid to: - Place the 4 Sensor Arrays - Recon all structures - Burn 9 Egg Pod Caches with Burn Box inventory items - Rescue 9 Survivors Engage** the alien enemy. Each action requires you to draw a card from the Engagement Deck. The deck contains Alien Attack cards, Alien Surge cards, Fall Back cards, Egg Pod cards, Survivor cards, and extra Ammo cards. If engaging with aliens the Fireteams must spend Ammo in the amount indicated on the card. In the event a Fireteam runs out of Ammo, they lose Marines starting with the lowest numbered Marine in their column. Game Play** Antares: Planetfall uses push-your-luck, and pick up and deliver mechanisms. Your fireteams have limited resources, so make your decisions carefully. If a fireteam runs out of Ammo and Medkits, they will begin taking casualties. A few rough turns can devastate your forces. If a team runs out of Ammo, flip the Ammo card over to the **RED** side. Each turn choose one of your three fireteams to: move** to an adjacent section of the map. Movement is orthogonal across the side of the grid squares, not across the points. Recon** a Structure or the Antares Wreck, and flip the map card to the Reconned Side. Place** a Sensor Array, and flip the map card to the Placed side. After a fireteam's action, draw a card from the **Engagement Deck**. Engagement Card Types** "...all clear..."** there is no encounter. Alien Attack** the fireteam must spend Ammo equal to the strength of the alien attack. Alien Surge** ALL fireteams not in a Staging Area mus

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