JELLY
2026
Designed by Arlene Schmidt
Published by RoGem Games
Jelly is a fast, colourful push-your-luck card game filled with charming jelly characters and shifting team dynamics. Each round, players roll dice simultaneously to try to collect Jelly cards worth points. They can keep rolling to improve their outcome — but if they roll doubles, they Burst and collect nothing for that round. Every turn is a balance between securing points or risking it all for something better. As the game unfolds, players gain and shift between teams using Team Bean cards, creating an ongoing tension between personal scoring and collective success. Only players on the team with the highest combined points are eligible to win, so it s not enough to simply gather points — you must also watch how your team is performing. Do you help strengthen your current team, focus purely on your own total, or swap sides if momentum shifts? Many cards also feature one-time actions that can be triggered for a tactical effect — but using the action means sacrificing the card and its points. Jelly Burst cards add further interaction, giving players chances to lower opponents odds and disrupt their game. When the game ends, the team with the highest total points determines eligibility, and the player on that team with the most Jelly points wins. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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