Morgue Stars: Smuggle Till You Die ! Definitive edition
2025
Designed by Alessandro Montoro
Published by Alessar Games
If you re reading this, it means the signal bounced off a hyperspatial communication buoy... Morgue Stars is a fast-paced, asymmetric procedurally generated sci-fi skirmish game of smugglers, chaos, and absurd gear combos. Artificial characters play with cards, Organics roll dice. Build hybrid crews, loot strange equipment, upgrade your ship, and dive into a fresh narrative after every battle. From 1 vs 1 smugglers games to a full RPG-like Galaxy! And you can also blow up entire planets... What s New in the Definitive Edition (3rd)? Miniature agnostic: use any models you want. Over 140 pages with rewritten rules, improved layout, and a new preface. New item category: Relics, plus expanded Tools and equipment options. New smuggler type: Phantom, adding a chaotic rock-paper-scissors twist. Full Base and Ship Management system with rooms such as Med Bay, Pocket University, Cantina Bar, Orbital Weaponry, and more. RPG Mode included, fully compatible with skirmish play. New Action: Restrain, plus spaceship chase rules. Expanded scenarios and long-long-long-term campaigns. This is the most complete version ever: more content, clearer rules, and endless ways to create your own Morgue Stars experience. And also more lore! 1. What Makes It Unique? Asymmetric engine: Artificial smugglers use cards and Organic ones roll dice. Cyborgs mix both for unpredictable tactics. Demons! They use letters (check GMG review for this) Hybrid crews and freedom of design: customize characters with items, character fusions, pets, and weird gear. No classes, no limits. Roguelike loot generation. Scalable gameplay: quick one-shots or long campaigns with ship upgrades, bases, logistics, and evolving characters. Dual system: includes a fully compatible RPG Mode, so you can play skirmishes or run full pen-and-paper sessions with the same ruleset. 2. What to Expect on the Table Super tactical! Over 100,000 gear combinations. Tons of optional content. Violent or pacifist scenarios, factions, holidays, NPC chaos, and post-battle stories that reshape your crew every time. New Relics, the Phantom smuggler type, new facilities, Momentum Knights, The Cove and head-hunting missions. A full RPG Mode with one-shots and campaign material A Time Machine ready to use if your last mission was a DISASTER! Bigger, sharper, and completely customizable. 3. What You Need to Know Model count: 1–4 per player (up to 24 if you includes extra optional Contractors). Miniature scale: Any! It is miniature agnostic. Board size: 60x60 cm or larger. Game length: 45–75 minutes. Players: Any number; solo and co-op possible. Components required: Standard D6 dice, poker card deck, tokens or counters, no measuring tape needed (you can use it if you want btw)! 4. Modularity & Expandability Fully miniature agnostic: use any sci-fi or kitbashed miniatures Modular ship system for evolving campaigns Ideal for hobbyists, storytellers, and sci-fi fans Procedural generated, so you will always discover something new! Official support web app on the Alessar Games website: click and generate you starter squad! IT IS FREE! Low entry cost and extremely high replay value. HUGE, a true labour of love —description from the publisher
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