Wakulette
0Published by Bayerwald Spiele
Each player chooses one of the 4 colors of cones and places them stacked on top of each other on the starting area (compass rose in the corner of the playing field). At the beginning, each player may roll the die 3 times. If they roll a 6, they may place their first cone on the space of their color and may roll again, as after every 6. Depending on the number rolled, the player then moves their cone in the direction of the arrow (clockwise). The game has 3 lanes, and the goal is to get your cones to the target (dice) in the middle as quickly as possible. However, since there are only 4 transitions to the next, more inward lane on each lane, this isn't so easy. Only those who land exactly on the intersection point can advance to the next inner lane on their next move. If they fail to do so, they must continue circling the lane until their cone comes to rest directly on one of the 4 intersection points. If the player manages to reach the new, more inward lane, they must continue moving clockwise along it. They must not immediately advance to the innermost lane. Only at the next intersection point can they move into the last lane, provided they again land exactly on the intersection point If the cone lands on an occupied space, the player places their cone on top of their opponent's. The opponent only gets their captured cone back when the player who captured it reaches the finish line. Inside the playing field are 4 dice. Each die has a specific number of pips. An arrow leads to each die from a point. The player may only move into the playing field of their color if they roll the number shown on their target die. A cone can only be placed into the game when a 6 is rolled. So, the first player to have all 4 cones on their target die is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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