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Pocket Principles Game

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Pocket Principles Game

Pocket Principles Game

1985

Designed by Howard Wexler

Published by Hoyle Products

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Description

Party game designed to see how well you know your opponents. Each person is given yes, no, and maybe cards. After a question is read to the next player, all other players decide how they are going to respond. Score based on how you match the respondent. Winner is first player to reach 20 points.

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Game data sourced from BoardGameGeek, used under their API terms.