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Wilde Jagd

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Wilde Jagd

Wilde Jagd

1930

Published by Elo Spiele

Description

The playing pieces are placed on their colored starting spaces, and the horses on space 9 (the stable). With 2 players, 4 horses are placed on the stable; with 3 players, 5; with 4 players, 6; and with 5 players, all 7. The players' objective is to get as many of their mounted pieces as possible to reach the finish line. Players take turns moving a piece after rolling a die. Between the start and the stable, pieces can only move forward. From there, pieces (without horses) can move backward, but not beyond the stable. Riders (pieces on horses) can only move forward. Any number of pieces can occupy a single space without interfering with each other. Pieces that land exactly at the stable on their way to the finish line occupy one of the empty horses and become riders. As long as they remain on that space, they are safe from attack. If a piece lands on a rider between the stable and the finish line, it knocks the rider off their horse and places itself on the horse; the knocked-off piece is removed from the game. Conversely, if a rider lands on a space occupied by one or more pieces, they capture all of them. The finish is only accessible to riders. Arriving riders occupy the marked circles in turn, starting from number 1. In the endgame, riders may only move if the points they have thrown do not exceed the number of spaces to the finish. Pieces must move backward if there are not enough spaces forward to move their pieces. The game ends when all horses have reached the finish. If two or three colors have reached the finish with the same number of pieces (as riders), the color whose occupied spaces yield the lower point value wins—that is, the color that arrived first. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.