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Guerra de Calderos

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Guerra de Calderos

Guerra de Calderos

2025

Published by Spiel & Autor

Description

Five students have been trapped in the cauldron classroom of a prestigious magic school called Verkanish. To escape, they must gather five fantastical ingredients or obtain the three golden cauldrons. Whoever completes the ritual first, wins. HOW TO PLAY: At the beginning of the game, each player chooses one of the five available characters: Aldric, Lyra, Magnus, Celestia, or Corvus. On pages 4 and 5 of the rulebook, players can find each character s background story, strengths, and weaknesses. Each player places their character card in front of them, with their magic cauldron placed directly below it. Next, shuffle the deck and deal 5 cards to each player. On a player s turn, they must perform one single action, choosing one of the following options: Attack an opponent. Discard a card. Add an ingredient to the magic cauldron. Ingredients are played face up on the table, placed next to the cauldron, so that all players can see how many ingredients each player still needs to complete their ritual. After performing an action, the player draws cards until they have 5 cards in hand at the end of their turn. The game ends when a player successfully completes their magical ritual, becoming the winner of the game and escaping from Verkanish. —description from the publisher Cinco alumnos han quedado atrapados en el aula de calderos de una prestigiosa escuela de magia llamada Verkanish. Para escapar, tendr n que reunir cinco ingredientes fant sticos o conseguir los tres calderos dorados. Quien complete el ritual primero, gana. COMO SE JUEGA: Al comienzo de la partida, cada jugador elige uno de los cinco personajes disponibles: Aldric, Lyra, Magnus, Celestia o Corvus. En las p ginas 4 y 5 del libro de instrucciones se pueden consultar sus historias, fortalezas y debilidades. Cada jugador coloca su personaje frente a s y, justo debajo, su caldero m gico. A continuaci n, se baraja el mazo de cartas y se reparten 5 cartas a cada jugador. En su turno, cada jugador debe realizar una nica acci n, eligiendo entre las siguientes tres opciones: Atacar a un rival. Descartar una carta. A adir un ingrediente al caldero m gico. Los ingredientes se juegan boca arriba en la mesa, coloc ndolos a continuaci n del caldero, de modo que todos los jugadores puedan ver cu ntos ingredientes le faltan a cada rival para completar el ritual. Siempre que se realice una acci n, al final del turno el jugador robar cartas hasta volver a tener 5 en mano. La partida termina cuando un jugador consigue completar su ritual m gico, proclam ndose ganador de la partida y escapando de Verkanish. —description from the publisher (Spanish)

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Game data sourced from BoardGameGeek, used under their API terms.