Microlonies
2027
Designed by Sébastien Castano, Franz Couderc
Published by Fentasy Games
Microlonies is an asymmetric strategy game in which each player controls a unique ant species, striving to ensure the survival and dominance of its colony. The game is played on a modular map representing the insect micro-world: hunting grounds, strategic areas, environmental bonuses, and a highly contested central termite mound. Each player begins with their own anthill, the core from which their colony expands. The game features 16 ant species, all fully asymmetric, each with its own rules, strengths, limitations, and playstyle. Mastering your species while understanding the behavior and threats of others is key to success. Throughout the game, players will: Deploy ants to claim hunting zones Take advantage of environmental bonuses Complete species-specific objectives Adapt to the presence and pressure of rival colonies The central termite mound can become a powerful strategic asset, granting significant advantages, but it comes with a critical responsibility: feeding your population. Overexpansion or poor planning may lead to starvation and collapse. In Microlonies, every choice matters. Growth, area control, direct interaction, and resource management are tightly interwoven in a demanding game where only the most adaptive colony will prevail. —description from the publisher Microlonies est un jeu de strat gie asym trique dans lequel chaque joueur incarne une esp ce de fourmis cherchant assurer la survie et la domination de sa colonie. Le plateau est constitu d une carte modulaire repr sentant le micro-monde des insectes : zones de chasse, emplacements strat giques, bonus environnementaux et une termiti re centrale convoit e. Chaque joueur commence avec sa propre fourmili re, point d origine de son expansion. Le jeu propose 16 esp ces de fourmis, toutes enti rement asym triques, chacune disposant de r gles sp cifiques, de forces uniques et de contraintes propres. Ma triser son esp ce tout en comprenant celles des autres est essentiel pour survivre dans cet cosyst me hostile. Au fil de la partie, les joueurs doivent : D ployer leurs fourmis sur la carte pour prendre position dans les zones de chasse Exploiter les bonus offerts par l environnement Accomplir des objectifs propres leur esp ce Observer et anticiper les actions des colonies adverses La termiti re centrale peut devenir un levier strat gique majeur, offrant des avantages puissants, mais elle impose une contrainte constante : nourrir sa population. Une expansion trop rapide ou mal ma tris e peut conduire l effondrement de la colonie. Dans Microlonies, chaque d cision compte. Croissance, contr le territorial, interaction directe et gestion des ressources s entrem lent dans un jeu exigeant o seule la colonie la plus adapt e survivra. —description from the publisher (French)
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