Let's Become a Virtual Virtual Tuber!
2025
Designed by Takashi Konno (今野隼史)
Published by Harvest Valley
Let's become a Virtual Virtual Tuber! casts players as fictional VTubers launching their own virtual livestream careers in a whimsical online world. Each player builds a unique VTuber by drawing head, body, name, and item cards, allowing for a huge variety of character combinations. The theme revolves around streaming-style interaction, where you engage in simulated broadcasts, generate viewer reactions, and jockey for popularity with other players. Gameplay unfolds over a series of streams. On your turn as the active streamer, you choose one of the available broadcast cards to present, draw an event card to shape the content of the stream, and narrate your virtual performance. Other players act as the audience: they play comment cards to either support or playfully disrupt the broadcast. Comment cards influence the outcome and are kept for scoring later, creating a lively back-and-forth between streamer and viewers. After selecting the stream and comments, the active player makes a judgment check by rolling two dice and adding their character s attributes based on impulse or logic icons on the chosen broadcast card. Matching attributes yield bonuses while mismatches might incur penalties. The result determines how many likes the streamer earns for that turn, reflecting the success of the broadcast. Play continues with each player taking turns as the streamer until everyone has completed the required number of broadcasts for the session. At the end, players compare the number of like tokens they ve accumulated. The VTuber with the most likes is crowned the top streamer and wins the game, though there s also a cooperative mode where all players work together to reach a collective success goal.
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Game data sourced from BoardGameGeek, used under their API terms.
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