Karussellspiel
1939
Published by Spear's Games, Porst-Spiel
Each player chooses a figure and places it on the center spot. Then roll one die and begin with number 1, occupying the colored numbered spots. Dark yellow means that you can roll again as many times as you land on that color, sometimes three or four times in a row. Light yellow and light blue are considered numbers only. The dark blue spots, on the other hand, are lucky spots, because you can jump from the second circle to the spot of the same color on the outer circle. If you land on a red spot, you fall off the moving carousel and have to start again at number 1. You must continue around each circle until you reach the highest number; only then can you jump. The largest circle is only circled once. At number 88, you turn around and return in the opposite direction. The dark blue spots are considered numbers only on the return journey, while the red spots are danger points, even on the way back. If you land on one of these, you can no longer start and must forfeit the game. The winner is the one who overcomes all dangers on the way back and circles the smallest loop until he comes to sit on number 1.
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic1657689.jpg&w=1440&q=75)