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Rocket Run

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Rocket Run

Rocket Run

0

Designed by Heinrich Glumpler

Published by (Looking for a publisher)

Description

At a space station, we send our astronauts to their rocket, which is ready for launch at the quantum gate, to fly to the next star system via hyperspace. The first to get their astronauts from their quarters to the launch pad wins—because the quantum gate only has enough energy to launch the first rocket! Components: 5 interlocking game boards (cardboard) 5 rockets (cardboard) 30 chips (5x values 1 to 6) 20 stackable playing pieces This looks like a roll-and-move game, but here the dice have been replaced by chips. Each player has their own set of face-down chips, which they reveal to show values 1 to 6 for moving their pawns. Each player may also access the chips of other players to reveal an optimal move distance for themselves - simultaneously granting a special bonus to their opponent. The option to stack pawns allows for tactical – although risky - chain moves. Since revealing chips is always associated with expectations, every move is exciting and fun, simultaneously ensuring a low down-time. —description from the designer

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Game data sourced from BoardGameGeek, used under their API terms.