Salōn: a game of Tables & Chairs
2026
Designed by Alan P. Bruton
Published by A.P.B.
Salōn, a game of Tables & Chairs, is a points-based pattern-forming abstract strategy game about being in Chairs playing Games at Tables, making points by forming metaphorical Conversations around the Game being played. It's meta, but really. Smarter than Checkers, but dumber than Chess, and just a bit like Gō, Salōn refines the simplest elements from the classics to forge an entirely new strategic space of play. Not set in fields of war, Salōn transforms the convivial yet competitive territory of the game room, a space where people are as cooperative as they need to be. In Salōn, all pieces stay on the board as players try to put Games onto Tables, and then try to lock as many Chairs as possible into patterns of Conversation around those Gamed Tables, thus achieving Salōn, when the score is tallied. Salōn is like role playing yourself playing a boardgame, so bring yourself to the Table! No Talking is Required as the player with the most points Makes Their Point in Salōn. —description from the publisher
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Game data sourced from BoardGameGeek, used under their API terms.
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