The Touch
2002
Designed by Christopher Anthony
Published by Anthony Innovations, Inc.
The Touch is "a game of sensory perception & memory" according to the tag line. A unique game unit rotates to reveal cards labeled with sets (underwater animals or Paris landmarks, for example). A timer on top of the unit is then set as the player reaches into an enclosed dome, blindly searching for the pieces on the card. The other players watch his groping through a clear opening in the dome. A card is collected only when the last piece is drawn. Points are awarded for pieces drawn and cards collected with a bonus for having a complete set.
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Game data sourced from BoardGameGeek, used under their API terms.
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