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Moonshineville

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Moonshineville

Moonshineville

2026

Designed by Eirik Belaska, Kristine Strange

Published by Strange Games

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Description

Moonshineville is a tactical board game set in a fictional city during the Prohibition era of the 1920s. Players take on the roles of rival gang leaders, each running an illegal liquor operation while trying to stay one step ahead of both the police and their competitors. At its core, Moonshineville is about movement, timing, and controlled risk. Players produce illicit liquor, load it onto their trucks, and navigate the city s road network to complete delivery contracts. Every route choice matters: the police are always on the move, and a single misstep can wipe out an entire shipment. The game is driven by a multiuse card system where every card offers a meaningful choice. Each card can be used in one of two ways: either played hidden into the action stack for planned effects, or as a reaction from your hand to trigger actions and counter-actions at unexpected moments. These hand-actions give Moonshineville a strong reactive layer. Players can interrupt opponents, manipulate the police, sabotage deliveries, or steal the initiative at precisely the right moment. The most impactful actions come with real consequences, often increasing police pressure or permanently sacrificing valuable resources. Timing is everything. The police are not a passive obstacle, but a shared and dynamic threat. Their movement is directly influenced by player actions, meaning that every aggressive play risks exposing not just yourself, but potentially everyone else at the table. Moonshineville rewards players who can read the board, read their opponents, and know when to stay quiet—and when to strike. Victory rarely comes from a flawless plan, but from smart decisions made under pressure, and from using the right action at exactly the wrong moment for someone else. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.