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INVASAO

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INVASAO

INVASAO

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Description

After decades of secretly weakening the native population of planet Bropusie through the emission of transdimensional waves, the alien race known as the Prezukn s finally initiates a full-scale invasion. Their goal is clear: to conquer the planet by destroying and replacing its inhabitants. Using advanced infiltration and biological replacement technology, the Prezukn s begin penetrating multiple regions of the planet and its five moons. However, they failed to anticipate the awakening of a group of Bropusie warriors who resisted the alien manipulation. United by courage and ancestral spirit, these warriors rise to reclaim their homeland. But time is short. If the Prezukn s succeed in replacing the Bropusie race, the entire planet will fall under their rule forever. Objective Each player represents one race and has a distinct mission: Bropusie (Warriors): Save the Bropusie race by defending, reclaiming, and conquering all mandatory Zones. Prezukn s (Aliens): Destroy and replace the Bropusie race by conquering all mandatory Zones and completing the invasion. Target Audience Primary audience: Teenagers and adults Secondary audience: Families Suitable for players who enjoy strategy, tactical challenges, and asymmetric gameplay. Recommended configurations: Balanced teams: 2 vs 2, 3 vs 3, etc. If teams are unequal, the smaller team must start with the same number of "Zona" cards as the larger team. Starting the Game Each race begins with: At least 2 Zones 20 tokens A fixed number of Mandatory Zone Cards (cannot be reduced) Play proceeds clockwise. Zone Rules A Zone is conquered when all its Nexuses are filled with tokens from one race. A Zone is controlled when more than 50% of its Nexuses are filled by one race. Each race's Mandatory Zones are the Zones they must conquer to win. How Rounds Work In each round, every race must perform the following actions (in any chosen order): 1. Roll the Dice Determines the number of tokens that can be freely placed onto the board. Exception: Moons cannot be reached with dice-based placement. Moons require Power Cards for deployment. 2. Spin the Spinner Determines: Number and type of resources gained Attributes available for purchase (Attack, Defense, Precision) 3. Game board Action The player use their tokens, resources, attributes and/or power Cards to deploy strategic effects. Winning the Game The game ends when one race conquers all its Mandatory Zones. If both races achieve their objectives simultaneously, or if a tie must be resolved, use the tiebreakers in this order: Tiebreakers (in descending order): Most Mandatory Zones conquered Most total Zones controlled Most moons conquered Highest number of tokens placed across the whole map (planet + moons) If there is still a tie, the two races must sign a peace treaty, ending the conflict.

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Game data sourced from BoardGameGeek, used under their API terms.