Court
2013
Designed by Scott Huntington
Published by (Web published)
The game parroted by Court, 7 Wonder, is designed by Antoine Bauza, and is itself a clever reimagining of an element in Richard Garfield's Magic: The Gathering. In fact, I even borrowed elements for Court from a subsequent game by Phil Walker-Harding called Sushi Go, which is a simpler version of 7 Wonders. As I have explained in the foreword, card-drafting is something seen often in collectable card games or modern board games, but has (as far as I know) never been retroactively applied to a standard deck of cards. Collectable card games are infamous for having thousands of different cards with different special abilities and effects; Court reduces that complexity, but still has some interesting options for scoring. Players are wooing the various nobles as they venture through a medieval city, enticing them to their court. The player with the most interesting combinations of folk in their court will come out on top at game's end. —description from the designer This game is part of Femtitva, a collection of 10 games by Scott Huntington that were inspired by popular modern games but can be played with a traditional deck of cards. In Court, players start with a hand of cards (9 for 2 players, 8 for 3 players, 7 for 4 players), and simultaneously pick one that they reveal, then pass the remaining cards to their left. This is repeated until all cards from the hand are played, after which scoring happens; a game consists of three such rounds. Points are scored for different combinations (e.g. a "Marriage" of King and Queen is worth 5 points, a "Rarity" constituting a pair of Aces is worth 3 points), and the player with the most points is the winner. —user summary
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic9217003.jpg&w=1440&q=75)