BLITZ
2010
Published by asmodee, Cocktail Games
Each player unstacks a card in front of him with a colorful symbol and a theme. If the colored symbol is the same as the card in front of another player, the first one who finds a word that respects the theme of the card in front of his opponent wins the said card. Adding the prohibition of repeating a word already expressed around the table and a dice that sometimes invites itself into the game to create new inter-sign duels and you have there a game of speed to tie your neurons. The waterfalls of answers as the cards won are removed that rediscover the old cards creating new duels from old cards displayed in front of everyone around the table will freeze or speed up everyone s response times as it relaunches duels. Chaque joueur d pile une carte devant lui avec un sympbole color et un th me. Si le symbole color est le m me que la carte devant un autre joueur, le premier qui trouve un mot respectant le th me de la carte devant son adversaire gagne la dite carte. Ajouter cela l'interdiction de r p ter un mot d j exprim autour de la table et un d qui s'invite parfois dans la partie pour cr er de nouveaux duels inter-signe et vous avez l un jeu de rapidit nouer vos neurones. Les cascades de r ponses au fil du retrait des cartes gagn es qui red couvrent les anciennes carte cr ant de nouveaux duels entre les gens autour de la table vont geler ou acc l rer les temps de r ponses de chacun.
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Game data sourced from BoardGameGeek, used under their API terms.
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