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USEME: 15mm High Fantasy

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USEME: 15mm High Fantasy

USEME: 15mm High Fantasy

2011

Designed by Bob Minadeo, Elton Waters

Published by Alternative Armies

Description

USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in ANY fantasy setting. From skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of you Fantasy miniatures and get playing in minutes. This complete rules system is printed in A6 format which is a booklet which will fit in your pocket (110mm by 180mm) making it truly portable as well as fantastic value for your money. USE ME is just that...its for you! I began with an idea and the manuscript of the first book and set to work. With the help of Elton Waters and Bob Minadeo plus some in house testing too I developed a fantasy mechanic that is really actually rather super on the table. Keeping in mind that being short of gaming time meant we and most of the players who would want this game were knackered (read as 'beat' if you are American) and being generic was vital to allow the use of any and all of your collection of miniatures was also vital we came up with USE ME 15mm Fantasy. Skirmish and Mass Battle in one place suitable for the most veteran player and the total novice and tactically motivated not sales price of product. Interested....read on. The USE ME game system for 15mm Fantasy. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures, monsters and siege engines and so forth are de-marked into of CHARACTERS and these into TYPES which allow you to create anything you want in a fantasy setting with a few tables of TYPES with points costs attached. The Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops move and fight before poorer quality troops and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, defend, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The defend action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. The USE ME Advanced Rules cover off table actions such as bonuses and attacks at a battlefield level plus advanced mechanics for giving your Personalities extra skills for being a General, Hero, Cleric or a Wizard. There is a full magic system with four 'schools' to choose from. There are character traits which give your troops abilities that make them more Savage or more Nimble or Rage Filled etc. This tailors to different fantasy racial types. That covers the skirmish level of the rules which means from a handful to a couple of dozen characters but what of the battle level of the USE ME Fantasy rules? It is at the battle level that these rules really flex their muscles with whole formations of troops marching into a maelstrom that can make use of more than a hundred miniatures per player with ease. To t

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Game data sourced from BoardGameGeek, used under their API terms.