Wurmel
1986
Designed by John Ede
Published by Kärnan, Schmidt Spiele
Categories
Mechanics
Description
4 x 4 cards are placed face-down on the table. These tiles contain eight segments of a worm, each segment exists twice. The players take turns flipping over a card. When one has found a worm's head, one places it in a card holder, then searches for card 2, etc. The first player to complete his or her worm is the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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