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Today Another Battle

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Today Another Battle

Today Another Battle

2025

Designed by Matt W White

Published by (Web published)

Description

Today Another Battle is a WW2 solitaire wargame where you will face difficult choices and decisions in every part of the game. Under your command are units of soldiers and armour set against the Western Front Normandy landscape. In trying to reach your objectives you will encounter bitter enemies, obstacles, good fortune and crippling bad luck. The game is quick to setup and play, it takes around 30 minutes to play a shorter game, to less than a couple of hours for a larger game and requires very little space. This is a print and play game with the PDFs containing all the rules, scenarios, maps, player aids and counters required to play. You'll need to print them out, mount the maps and counters to card and provide your own pencil and a regular six sided dice. We have kept the maps and counters to a few sheets (of either Letter or A4 size) so it is very inexpensive and quick to print out and mount. How the Narrative Works The game features multiple scenarios with each scenario will detail your starting forces, your objectives and any special rules. Through the mission a strong emergent narrative emerges through both gameplay and events. This includes: Every time you move your forces into a new Zone, as you progress through the scenario there are Events that can occur. These are not scripted, so no two scenarios will play the same. These Events can include meeting up with the French Resistance, catching the enemy napping on the job, through to tragedies such as accidents or your tanks breaking down etc. These Events can be a great advantage or not, and give your game an unpredictable nature that is both in keeping with the period and creates a unique narrative experience. In addition the player can spend Command Points to inspire their units when facing certain death or when hugely outnumbered. This mechanic along with the Events will give memorable gaming moments. How the Game Plays You will choose from one of the various scenarios with each scenario detailing the map used, your starting forces, any reinforcements and your starting location. Each scenario will have a different objective for you to meet, for example it may be reaching a set point on the map or holding onto a specific zone. Morale Tracker The morale tracker is one of the key gameplay elements within the game. Maintaining a high morale for your force is important to give your units the best chance for success. Your force morale can increase as you take control of new zones, reach objectives and defeat the enemy in combat. Conversely it can also reduce if you loose territory or retreat from battle, which can have dire consequences. How you balance your morale combined with the Command Points game mechanics are key to your strategy in making very hard decisions within the game. The Map The map is split into zones with each zone detailing the number of Infantry Counters (the number in the circle) and the number of Armour Counters (the number in the square) that the player can move into that Zone, as a maximum. The colour of those shapes also represent any bonus for the defender with yellow representing defence bonus bonus (these are explained in the combat section). The Counters The counters in the game represent the various squads, support weapons and various tanks and armoured vehicles in the game. As well as showing what nationality (US or German) they also include important gameplay information. Each counter details how many dice to roll in combat for both against infantry counters and armoured counters, plus if the counter has saving throw and any modifiers on opposing armoured counter saving throws. The Turn During the turn the player will be determining aspects such as the weather for the turn, how many command points that they have to spend and what they spend those command points on. The player can spend command points on bringing on additional reinforcements, moving units, performing air strikes, Every turn has a set structure

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Game data sourced from BoardGameGeek, used under their API terms.