The Cabinet
2026
Published by Epilogue Games LLC
The meeting is already in session. Twelve seats. Two agendas. One Cabinet that cannot afford to crack. The Executive is consolidating power, and the hand-picked Cabinet is the vehicle. Most members are loyal. A few are not. None of them will say so out loud. In The Cabinet, players are secretly divided between Majoritarians who serve the Executive's agenda and Skeptics who are quietly working to derail it. Bills get passed or amended by secret vote. Subcommittees get nominated and challenged. Alliances form, suspicions surface, and someone at this table is not who they claim to be. The Skeptics have to resist without getting caught. The Majoritarians have to win without knowing who to trust. The Executive has the power and is watching everyone. A political hidden identity game of deception, deduction, and betrayal for 5 to 12 players. —description from the publisher
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