Role to Reign
2025
Published by (Self-Published)
In Role to Reign, every player creates a completely unique character and sets out to take control of a changing, unpredictable world. You ll draw a Race, a Role, and a Weapon to start. These give you your starting stats, gear, and abilities. You ll track your Strength, Presence, Mana, Armor, Movement, and HP on your character sheet. As you play, your stats grow through gear, companions, mounts, and cards. To make it easier, we built an online character tracker that does all the math for you. As you collect cards or take damage, the tracker updates your stats in real time. It also calculates your Initiative and Attack values automatically. Initiative is based on the average of your current Strength, Presence, Mana, HP, and Armor. Your Attack is your current Strength plus Presence. In combat, you'll roll a d10 and add it to that number. The tracker handles all of this for you, so you can focus on strategy instead of number crunching. It works on any device and even saves your progress if you're playing a longer session. Explore a Living Map The board is made of 30 modular hex tiles that change every game. Each tile has different terrain and interactable locations. You ll build a new map every time you play, so no two games feel the same. As you travel, you ll run into: Campfires – quick PvE fights for gold and rewards Towers – tougher fights with better loot like weapons and armor Cities – can be fought, claimed, and upgraded to give you passive gold and healing Beacons – roll with Presence to try and earn powerful rewards Anvils – roll with Strength for game-altering upgrades and riskier options Stables – non-combat areas where you can buy mounts and companions to boost your stats You ll use your Movement stat to travel across terrain, and terrain costs vary. Some areas are harder to cross, and others can be used strategically for defense or control. Combat: PvP and PvE You ll fight in two main ways, against locations (PvE) and against other players (PvP). PvE combat uses initiative and a d10 roll modified by your stats. You ll alternate attacks with the enemy until someone is defeated. PvP combat skips the d10. Instead, you compare your attack stat to the defender s armor. Each player can spend Strength or Presence to roll a bonus die to boost their roll. You can fight anyone on your tile at any time. Defeating another player earns you some of their gold and cards. If they ve died six times to other players, they re eliminated, and that could be your win condition. If you die from a location, no penalty, but you respawn at your Stronghold or highest-upgraded city with full stats. You don t lose your gear. If you die to another player, you do gain a death, and lose a small amount of gold an equipment. Five Ways to Win This isn t a game where you re chasing one goal. There are five different victory conditions, and you only need one to win: Control all Strongholds Control all Cities (solo or with an ally) Reach 2500 Gold Complete 18 Quest Points Be the Last Survivor (all other players have died to PvP six times) This means you can play aggressive, passive, sneaky, economic, quest-focused, or adaptable depending on what your character is good at. Turn Structure and End of Turn Cards Each turn has seven phases: collect gold, play a card or use mana, move, take an action, trade or upgrade, finish movement and heal, then draw an End of Turn card. Those End of Turn cards are a big part of what keeps everyone engaged. After every turn, you draw one. Some hit the board hard with global effects. Some target individual players. Some give loot or help reposition players. Some are just chaos. With over 150 cards in the deck, the world constantly shifts around you. Even when it s not your turn, you re still in it. What makes Role to Reign Unique? Characters are fast to build but deep to master The online tracker keeps everything simple and automatic Turns are structured to keep things moving, and involve ot
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Game data sourced from BoardGameGeek, used under their API terms.
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