Hysteria
2007
Designed by (Uncredited)
Published by Dido
Roll 6 dice, each featuring a mix of consonants and vowels, then flip the hourglass! Your mission? Create as many words as you can before time runs out. Each word must use at least three of the letters on the dice, but the more letters you manage to work in, the more points you ll score—one extra point for each additional letter. But here s the twist: if your opponent matches one of your words, it s only worth half the points! And no repeating words from previous rounds—yours or anyone else s, they re all worth 0 points. After 16 fast-paced rounds of rolling, scrambling, and racing against the clock, the player with the most points claims victory.
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Game data sourced from BoardGameGeek, used under their API terms.
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