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Realm of Reckoning

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Realm of Reckoning

Realm of Reckoning

2026

Designed by Max Anderson, Austin Harrison, Zac Dixon

Published by IV Studio

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Description

The realm was once a magnificent afterlife, ruled by the Queen of All Souls and held together by the Five Pillars — relics embodying the land s guiding forces. But civil war shattered the Queen, scattered the relics, and plunged the realm into ruin, leaving five warring factions vying for dominance. In Realm of Reckoning, players compete in the great reckonings. Each turn, you ll draft action cards, gaining unique abilities and collecting sets of artifacts. These cards can also trigger reckonings, forcing players to spend resources in a high-stakes struggle for power. The victors claim the power to shape the game s victory conditions. As players build monuments, reclaim relics, and maneuver for control, they determine how power is measured, and in turn, the fate of the afterlife. In Realm of Reckoning, you lead 1 of 5 factions competing for influence in an afterlife of shifting powers and alliances. The game unfolds across 3 ages, with players strategically maneuvering to shape the scoring rules and accumulate victory points. The game ends after 3 ages. The player with the most victory points at the end of the third age wins the game —description from the designer

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Game data sourced from BoardGameGeek, used under their API terms.