Plight
2025
Designed by Stephen Dickey
Published by (Self-Published)
In Plight, you are the head of an Airship Logistics Company tasked with rekindling civilization after a cataclysmic event that has left the world shattered. A game of Plight lasts for a 4 week cycle, each week broken up into 2 Travel Legs. The winner is the player with the most Influence - essentially points - at the end of the full cycle. Alternatively, you can also play up to a certain influence threshold. Gain influence by completing missions and by trading in resources that you will pick up and deliver to various settlements. Your first game of Plight will take about 40 minutes per player. After you play a few times, a game should take about 20 minutes per player. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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