Pivot
2027
Designed by Tom Inglis
Published by Teomach Games
It's 2077. Five industries — Augments, Fusion, Quantum, Robots, Skycars — are reshaping the global economy, and the startups racing to dominate them are yours to build, back, and sell at exactly the right moment. In Pivot, you and your fellow entrepreneurs hold shares across multiple companies. You can operate any company you're invested in — building fabs, extending shipping networks, hiring agents, selling stock to meet regional demand — but your share count caps your spending power and your salary. Invest more to do more; invest everywhere and spread yourself thin. Fortunes shift as players pool their efforts behind the same companies, then diverge when their interests no longer align. The player with the most shares holds CEO control, unlocking partnerships that let two companies share infrastructure and split revenue — and the ability to trigger a manual exit, selling the company at 40–99bn for a 1 to 3 bonus. Wait for the automatic exit at 100bn and the bonus hits 4 , but every action at the table has been moving the market since your last turn. That market is alive. A shared card display feeds Hype Cards into players' hands after every company action — play them to seed regional demand and shift prices in your favour, or watch your rivals do it first. Every card played moves a visible marker around the board, driving the clock forward. There is no hidden timer - everyone can see how much game remains, and everyone is deciding whether to spend it building or getting out. Your Net Worth at the end of the game — personal cash plus the value of all shares held — determines the winner. The two maps offer different pressures. Continents is a global network of landmasses and waterways — the canals at Suez and Panama and the Pacific nodes are the vital arteries that make or break a route. Yellow Sea is more precise: each region has two ports with their own attached Fabs, and connecting to the wrong one could set you back. The Bohai Sea is a natural choke point, with tighter, more crowded connections on the west of the map than the east. Continents invites you everywhere; Yellow Sea dares you to commit. Players who love the mutual dependency of Brass, the hand discipline of Concordia, the share competition of Chicago Express, and the market pressure of Indonesia will find themselves in exactly the right company. 2–5 players, 50–150 minutes. —Description from the publisher.
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