Auto Shop
1998
Designed by Mick Rabin, Al Garret, Peter Young (II), Pam Rabin
Published by (Looking for a publisher)
A car owner will be able to diagnose, maintain, and repair his/her vehicle in the most economical and successful manner possible, after using the game as part of an organized high-school or junior college course in automobile maintenance. Contests: * The board (in the shape of a wheel and tire) * 4 Pickup truck player pieces * 1 six-sided die * 5 cards from each of the 6 systems of the car (color coded to match their respective positions on the spokes of the wheel). Each card has a trifold design. * Stack of Road Hazard Cards * 60 Knowledge tokens * 60 Time Tokens * 36 Spoke Tokens (6 different colors--6 of each color) * 4 Token boxes for keeping track of tokens * Simulated Money
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Game data sourced from BoardGameGeek, used under their API terms.
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