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Jams-Taking

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Jams-Taking

Jams-Taking

2025

Designed by Ukiuki

Published by Atobor Games

Categories
Mechanics
Description

Forming the world's greatest rock band takes more than talent... it takes cash, cunning, and perfect timing. As a shrewd producer, you'll chase star musicians like legendary guitarists, charismatic vocalists, genius drummers, and powerhouse keyboardists. But without the right parts to complete your songs, even the best lineup can't save you. Money talks, and in the ruthless music industry, it's survival of the richest. ■ Contents Artist Cards -Vocal (Vo): 2, 4, 6 -Guitar (Gt): 1, 2, 4, 5, 6 -Bass (Ba): 1, 2, 4, 5, 6 -Drums (Dr): 2, 4, 5, 6 -Keyboard (Ky): 2, 4, 6 -Vocal (Vo) & Guitar (Gt): 3 -Vocal (Vo) & Bass (Ba): 3 -Vocal (Vo) & Drums (Dr): 3 -Vocal (Vo) & Keyboard (Ky): 3 Note: The number on the card indicates the artist's ability as Artist Points (Pt). Song Cards -Lv. 1: 4 cards -Lv. 2: 4 cards -Lv. 3: 4 cards Note: These cards show the artist parts needed to complete the song and the song's own points (Pt) when completed. Scout Money (Suits: Red, Yellow) -$200: 2 cards x Red & Yellow -$300: 3 cards x Red & Yellow -$400: 3 cards x Red & Yellow -$500: 2 cards x Red & Yellow -$600: 1 card x Red & Yellow -$700: 1 card x Red & Yellow Raise Money Money cards used in the Raise Phase. $100: 40 cards Debt Slips Paper for recording debt. 1 pad (100 sheets) ■ Game Setup (For 4 Players) Decide the lead player who will play the first card. The person who most recently attended a rock band concert is the lead player. If multiple people went on the same day, the person who had the seat closest to the stage is the lead player. If still undecided, use rock-paper-scissors or a similar method. ● Scout Phase Setup (Scout Money) Take all Red and Yellow Scout Money cards ($200 to $700, 24 cards total), shuffle them face down to form a draw pile. Starting with the lead player and going clockwise, each player draws 2 cards from the draw pile into their hand. Again, starting with the lead player and going clockwise, each player draws 2 cards. They choose 1 to add to their hand and pass the other face down to the player on their left. Repeat this process once more. Each player will now have 6 Scout Money cards in their hand. ● Raise Phase Setup (Raise Money) Gather all Raise Money cards ($100) and deal 10 to each player. Keep Raise Money separate from Scout Money. ● Artist Card Setup Shuffle all 24 Artist cards face down to create a draw pile and place it in the center, visible to all players. The lead player flips over the top 2 cards from the draw pile and places them face up in the play area. These are the two artists available to be signed this round. The player who bids the highest amount gets first pick of these two, and the player with the second-highest bid signs the remaining artist. ● Song Card Setup Shuffle the 4 Lv. 1 Song cards face down and deal one to each player. Players place this card face up in front of them. Keep the remaining Lv. 2 and Lv. 3 Song cards (4 of each) in separate piles by level. Players can look at the Song cards at any time to check the required artist parts. Remaining Song Cards (Lv. 2 / Lv. 3) If a player fulfills the artist part requirements on their current Song card, they can acquire a Song card of the next level (Lv. 2 or Lv. 3). ● Setting up a debt voucher Prepare the Debt Slip pad. Players will use it to record their debts. When taking a debt, players will mark it on a slip. Designer's Notes Artist cards include parts for Vocal (Vo), Guitar (Gt), Bass (Ba), Drums (Dr), Keyboard (Ky), and also multi-role artists like Vo/Gt, Vo/Ba, Vo/Dr, Vo/Ky. The numbers 1-6 on the cards represent the artist's skill level. Your goal is to gather artists with high numbers! ● Scout Phas For the 2 Artist cards revealed in the play area, players will play Scout Money as an initial bid. The purpose of this phase is to qualify for the Raise Phase and to gain a favorable turn order in it. ▼ Only Two Artists Can Be Signed! The two players who have bid the highest total amounts across the Scout

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