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RIN RIN RAJA

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RIN RIN RAJA

RIN RIN RAJA

2025

Designed by Lucas O'Ryan, Miguel Suárez Olivares

Published by Salta Pal Lao

Description

In RIN RIN RAJA, a group of rabbits has found the perfect way to spend the afternoon, ring a house bell and disappear before they are discovered. Your mission is to avoid being caught three times by the neighborhood neighbors as you play at ringing their doorbells and running away when they get angry. But remember, your companions will do their best to get away just like you and save themselves from punishment! During the game, you must play cards to 1) Ring the doorbells of the houses in the neighborhood. Each card will add up the number of rings and, when you reach the required number indicated on the neighbor's card, the neighbor gets angry and starts to chase you. At that point, you will have to 2) Start, playing cards that allow you to meet the number or color conditions of the cards needed to escape until one of the group is caught, then activate the Playing Card Ability. The chase continues with the next player following the order of play. Players take turns trying to escape until everyone has met the condition or someone cannot meet the number or color escape conditions for the neighbor, they are caught. If a player is caught three times by the neighbors, he/she is out of the game and automatically loses the game, while all other players are considered winners. —description from the publisher (translated) En RIN RIN RAJA, Un grupo de conejos ha encontrado la forma perfecta de pasar la tarde, toca el timbre de una casa y desaparecer antes de ser descubiertos. Tu misi n es evitar ser atrapado tres veces por los vecinos del barrio mientras juegas a tocar los timbres de sus casas y huir cuando se enojan. Pero recuerda, tus compa eros har n todo lo posible para librarse igual que t y salvarse del castigo! Durante la partida, deber s jugar cartas para 1) Tocar timbres, de las casas del barrio. Cada carta sumara timbres y, cuando se alcanza el n mero necesario se alado en la carta de vecino, este se enoja y comienza a perseguir. En ese momento, tendr s que 2) Arrancar, jugando cartas que te permitan cumplir con las condiciones de numero o color de las cartas necesarias para escapar hasta que uno del grupo sea atrapado, luego Activas la Habilidad de la Carta de jugada. La persecuci n contin a con el siguiente jugador siguiendo el orden del juego. Los jugadores se turnan para intentar escapar hasta que todos hayan cumplido la condici n o alguien no puede cumplir con las condiciones de escape de n mero o color por el vecino, es atrapado. Si un jugador es atrapado tres veces por los vecinos, quedar fuera del juego y perder autom ticamente la partida, mientras que todos los dem s jugadores son considerados ganadores. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.

How to Play