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Stalingrad Relief: December 1942

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Stalingrad Relief: December 1942

Stalingrad Relief: December 1942

2026

Designed by Antony Birkett

Published by Decision Games (I)

Mechanics
Description

Stalingrad Relief: December 1942 is a division/regiment-level game covering German efforts in December 1942 to open a supply corridor to German 6th Army and 4th Panzer Army units surrounded at Stalingrad. The rules for Stalingrad Relief are based on the Series: Battles in the East series of games spanning many of the World War II Eastern Front battles between 1941 and 1945. Some are well known, while with others recent archival material allowed them to be accurately recreated for the first time. The game mechanics are an evolution of the SPI classics Four Battles of Army Group South and Panzergruppe Guderian. These have been updated and incorporate later game mechanics, such as SPI/TSR/DG Cobra: Game of the Normandy Breakout. Game scale is 3–5 miles (5–8 km) per hex. Each game turn is 2 days. Most units are German regiments and brigades, Romanian divisions and regiments, and Soviet mechanized and tank brigades or infantry and cavalry divisions, with some specialty battalions and other formations. Originally published in World at War magazine #107 (Apr-May 2026). Game Scale: Game Turn: 2 days Hex: 3-5 miles / 5-8 kilometers Units: Regiment to Division Game Inventory: One 22 x 34" full color map One dual-side printed countersheet of 276 5/8" counters (4 are blanks) One 16-page full color rulebook Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-8 hours Note: Players will need to provide one 6-sided die for game play.

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Game data sourced from BoardGameGeek, used under their API terms.